Saziver is a male gnome in his late teens, with a wiry frame. He has an ash-brown complexion and copper hair, each inherited from a different parent. He has a distinct nervous energy about him and is constantly fidgeting with his hands or whatever is in them at that moment.
- Spend 10 minutes inspiring your companions. Choose up to six friendly creatures within 30 feet. Each gains temporary hit points equal to your level + your Charisma modifier. Can’t gain temporary hit points from this feat again until finishing a short or long rest.
- Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits:
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Increase your Dexterity or Intelligence by 1, to a maximum of 20.
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Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you attack, deal damage, or force someone to make a saving throw. Once you use this ability, you can't do so again until you finish a short or long rest.