Commit e141b8

2025-01-16 14:28:40 Mohammad Rafiq: formatting
Characters/Player Characters/Arche Kagekiyo.md ..
@@ 32,8 32,8 @@
### Class: Cleric
- Hit Dice: 1d8
- Max HP: 10 = 8 (1d8) + 2 (CON mod)
- - Armor Proficiencies: all
- - Weapon Proficiencies: all
+ - Armor Proficiencies: all (subclass adds heavy)
+ - Weapon Proficiencies: all (subclass adds martial)
- Tools: none
- Saving Throw Proficiencies: WIS, CHA
- Skills: History, Insight
@@ 43,7 43,7 @@
- As an action, can share Darkvision with number of creatures up to WIS mod for one hour, once per long rest (can expend spell slot to use more than once per long rest)
#### Vigilant Blessing
*1st level twilight cleric feature*
- - As an action, give one creature advantage on initiative
+ - As an action, give one creature advantage on their next initiative roll.
#### Spellcasting
*1st level cleric feature*
- Can prepare spells equal to WIS mod + cleric level every long rest
@@ 51,7 51,17 @@
- Spell attack modifier = your proficiency bonus + your Wisdom modifier
#### Domain Spells
*1st level twilight cleric feature*
- - Following spells are always prepared and don't count against preparation limit: faerie fire, sleep, moonbeam, see invisibility, aura of vitality, Leomund's tiny hut, aura of life, greater invisibility, circle of power, mislead
+ - Following spells are always prepared and don't count against preparation limit:
+ - faerie fire
+ - sleep
+ - moonbeam
+ - see invisibility
+ - aura of vitality
+ - Leomund's tiny hut
+ - aura of life
+ - greater invisibility
+ - circle of power
+ - mislead
## Level 2
### Class: Cleric
- Hit Dice: 2d8
@@ 70,7 80,6 @@
- Max HP: 27 = 20 + 5 (1d8) + 2 (CON mod)
- +1 1st level spell slot, +2 2nd level spell slots
- +1 prepared spell (7 total)
-
## Level 4
### Class: Cleric
- Hit Dice: 4d8
@@ 79,17 88,14 @@
- +1 2nd level spell slot
- ASI +1 to WIS = 20 / +1 to DEX = 17
- New Feat: Eldritch initiate, eldritch sight
-
-
## Level 5
## Class: Cleric
- Hit Dice 5d8
- - Max Hp 47 = 37 + 10 (1d8 +2)
+ - Max Hp 47 = 37 + 10 (1d8 + 2)
- +2 3rd level spell slots, +1 prepared spell
-
## Level 6
## CLass: Cleric
- - Hit Dice 6d8
+ - Hit Dice: 6d8
- Mas Hp 57 = 47 + 10 (1d8 + 2)
- 1 lvl 3 spell slot + 1 prepared spell
- Steps of Night: Starting at 6th level, you can draw on the mystical power of night to rise into the air. As a bonus action when you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9