Overview

Born on 3 Empyrea in the year 1875 in the city of Ilrinia, Senzorin is a product of two different worlds. His mother, a sun elf high society business woman, and his father, a human bartender, raised Senzorin under the yoke of the Talos clan doctrine. They expected Senzorin to live up to the standard set by the rest of the clan, but the pressure was too much for him. At the age of ten, he ran away to the neighbouring city of Mosskach, abandoning his family.

The next few years were a whirlwind for Senzorin - first living as an urchin on the crime ridden streets of Mosskach, he was soon recruited into a gang and made to sell dwarven mined drugs. He soon picked himself up a mentor in the form of Einrow Whitebeard, a former pirate captain who has blood ties to the gang. Einrow had turned to a life of burglary after getting bored of the high seas, and took Senzorin under his wing, teaching him the trade.

In 1891, Einrow passed while on a burglary gone awry. Senzorin continued his life as a burglar, though without much use for the riches he gathered, redistributed them among the poorer citizens of Mosskach. He spent most of his days whiling away time, not doing much else other than burglary, though he began to spend some time studying folklore in Mosskach's public libraries.

In 1892, Senzorin and his friends, Zel'eon, Arche, and Saziver, got into serious trouble with the EchoTech corporation after stealing one of their experimental chips. The four fled to Ilrinia, where they have enrolled into Arbalest Academy.

Physical Appearance

Senzorin Talos is a half-elf male in his late teens of average height and physique. He bears a distinct knife scar on his right eye as a result of defying orders in his time as a gang member. His shoulder length hair is gold in colour, but he dyes it black to avoid people guessing at his sun elf heritage.

In-Game Statistics

  • STR: 5 = 4 + 1 from feat
  • DEX: 18
  • CON: 14 = 13 + 1 from race
  • INT: 14 = 13 + 1 from race
  • WIS: 14
  • CHA: 16 = 14 + 2 from race

Level 1

Race: Half-Elf

  • Ability Score Increase: CHA +2, CON +1, INT +1
  • Size: Medium
  • Speed: 30 ft.
  • Languages Known: Common, Elvish, Dwarvish

Background: Urchin

  • Skills: Sleight of Hand, Stealth
  • Tools: Disguise kit, Thieves' tools

Feat: Athlete

  • Ability Score Increase: STR +1
  • Standing up from prone only costs 5ft of movement
  • Climbing doesn't cost extra movement
  • Can make running long or high jump after only moving 5 ft on foot instead of 10 ft

Class: Rogue

  • Hit Dice: 1d8
  • Max HP: 10 = 8 + 2 (CON modifier)
  • Armor Proficiencies: light armour
  • Weapon Proficiencies: simple weapons, hand crossbows, longswords, rapiers, shortswords
  • Tools: thieves' tools
  • Saving Throw Proficiencies: DEX, INT
  • Skills: Acrobatics, Insight, Investigation, Perception

Expertise

1st level rogue feature

  • Can use double proficiency bonus for ability checks with thieves' tools or Stealth
  • Another skill or tool proficiency of your choice gains this benefit at 6th, 11th, 15th, and 20th level.

Sneak Attack

1st level rogue feature

  • Add 1d6 damage to attacks made with advantage once per turn
  • Do not need advantage if another enemy of the target is within 5 ft. of it

Thieves' Cant

1st level rogue feature

  • Can speak and understand thieves' cant
  • Can leave secret messages and symbols and understand them

Level 2

Class: Rogue

  • Hit Dice: 2d8
  • Max HP: 16 = 10 + 4 (1d8) + 2 (CON modifier)

Cunning Action

2nd level rogue feature

Devious Exploits

2nd level rogue feature

  • Learn two Exploits of your choice at 2nd level:
    • Counter: You can use your reaction when a creature misses you with a melee attack to expend an Exploit Die and make a single melee weapon attack against it, adding one roll of your Exploit Die to your damage roll.
    • Roguish Charm: You can use an action to expend an Exploit Die to force a creature that can hear and understand you to make a Wisdom save (with advantage if you or your allies are fighting it). Upon failure, it is charmed by you for 1 hour and regards you as a friendly acquaintance for the duration, though it will not risk its life for you. The effect ends if you or your companions do anything harmful to the creature and the target will then realise it was deceived by you.
  • You can use only one Exploit per attack, ability check, or saving throw
  • Have 2 Exploit Dice at 2nd level, Exploit Dice is 1d4
  • Regain all Exploit Dice on short or long rest
  • Exploit save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

Level 3

Class: Rogue

  • Hit Dice: 3d8
  • Max HP: 25 = 16 + 7 (1d8) + 2 (CON modifier)

Sneak Attack

3rd level rogue feature

  • Add 2d6 damage to attacks made with advantage once per turn
  • Do not need advantage if another enemy of the target is within 5 ft. of it

Spellcasting

3rd level arcane trickster feature

  • Learn mage hand and two other cantrips at 3rd level, learn another at 10th level
    • Mage Hand, Message, Minor Illusion
  • Can cast spells using spell slots, regain spell slots on long rest
  • Learn three 1st-level spells at 3rd level, learn more as level up
    • Find Familiar, Unseen Servant, Disguise Self
  • Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
  • Spell attack modifier = your proficiency bonus + your Intelligence modifier

Mage Hand Adept

3rd level arcane trickster feature

  • Can control mage hand as a bonus action within 30ft
  • Can make mage hand invisible
  • Can use mage hand to stow or retrieve an object from a container worn or carried by another creature within range
  • Mage hand can use any set of tools you are proficient with

Level 4

Class: Rogue

  • Hit Dice: 4d8
  • Max HP: 31 = 25 + 4 (1d8) + 2 (CON modifier)

Ability Score Improvement

4th level rogue feature

  • DEX +2

New Ability Scores

  • STR: 5 = 4 + 1 from feat
  • DEX: 20 = 18 + 2 from ASI
  • CON: 14 = 13 + 1 from race
  • INT: 14 = 13 + 1 from race
  • WIS: 14
  • CHA: 16 = 14 + 2 from race

Feat: Prodigy

  • Gain proficiency in Initimidation, hacker's kit, and Orcish
  • Gain expertise in Persuasion