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Born on the 22nd of Lunaris in the year 1875, Rook is a 17 year old human male born and raised in the city of Ilrinia. Rook has little to no memories of his parents, who died when he was an infant. He was raised by his uncle, a chapter leader of the Front Libere gang, and lived in and among gang members as long as he can remember.
In 1892, Rook discovered a small tunnel under a canal in the mostly abandoned Ham Row neighbourhood of Ilrinia, leading to a small underground nook containing half buried relics from the undercity of Ilrinia. Rook is currently in his final year of high school at Arbalest Academy and aspires to go to a university to study archaeology in an attempt to understand more about Ilrinia's undercity.
Physical Appearance
Rook is a lanky human male in his late teens of average height with brown skin and blond spiky hair. Despite his young age, is covered in tattoos, ranging from gang insignia to runic symbols.
In-Game Statistics
- STR: 10
- DEX: 10
- CON: 17 = 15 + 1 from race + 1 from feat
- INT: 11
- WIS: 18 = 16 + 2 from race
- CHA: 12
Level 1
Race: Human (Variant; Mark of Finding)
- Ability Score Increase: WIS +2, CON +1
- Size: Medium
- Speed: 30ft.
- Languages Known: Common, Goblin
- Darkvision 60ft.
- Hunter's Intuition. Can add 1d4 to WIS (Perception) and WIS (Survival) checks
- Finder's Mark. Can cast hunter's mark and (starting at 3rd level) locate object once per long rest
- Spells of the Mark. The following spells are added to your spell list and can be taken as part of your classes Spellcasting or Pact Magic feature: faerie fire, longstrider, locate animals or plants, locate object, clairvoyance, speak with plants, divination, locate creature, commune with nature
Background: Urchin
- Skills: Sleight of Hand, Stealth
- Tools: Disguise kit, Thieves' tools
Feat: Human Determination
- Ability Score Increase: CON +1
- Can add advantage to d20 roll once per short or long rest
Class: Shaman
- Hit Dice: 1d8
- Max HP: 12 = 8 + 3 (CON modifier) + 1 (Sacred Focus: Body)
- Armor Proficiencies: light armour, shields
- Weapon Proficiencies: simple weapons, blowguns, nets
- Saving Throw Proficiencies: WIS, CHA
- Skills: Insight, ?
Sacred Focus: Body
1st level Shaman feature
- Max HP increases by 1 per level
Totems
1st level Shaman feature
- Bind 2 Totems at first level, gain more as shaman level increases
- Totemic save DC: 8 + proficiency bonus + WIS modifier
- Totemic Assault. Action to force one creature within 60ft. to make CHA save or take 1d8 necrotic damage (increases at level 5, 11, and 17)
- Bound Totems:
- Totem of the Eagle. Proficiency in WIS (Perception) checks, advantage on WIS (Perception) checks that rely on sight
- Totem of the Mountain. AC = 13 + CON modifier
Level 2
Class: Shaman
- Hit Dice: 2d8
- Max HP: 20 = 12 + 4 (1d8) + 3 (CON modifier) + 1 (Sacred Focus: Body)
Primal Magic
2nd level Shaman feature
- Learn 2 cantrips at 2nd level, gain additional cantrips at 4th and 10th level
- Cantrips known at 2nd level: otherworldly grasp, mold earth
- Learn 3 1st level spells at 2nd level, gain additional spells at higher levels
- Spells Known at 2nd level: Command, Armor of Agathys, Cause Fear
- Spell slots refresh on short or long rest
- Spell save DC = 8 + proficiency bonus + WIS modifier
- Spell attack modifier = proficiency bonus + WIS modifier