# In-Game Statistics
- STR: 5 = 4 + 1 from feat
- DEX: 20 = 18 + 2 from ASI 
- CON: 14 = 13 + 1 from race
- INT: 14 = 13 + 1 from race
- WIS: 14
- CHA: 16 = 14 + 2 from race
## Level 1

### Race: [Half-Elf](https://5e.tools/races.html#half-elf_phb)
*Note: Senzorin is a sun elf in lore*
- Ability Score Increase: CHA +2, CON +1, INT +1
- Size: Medium
- Speed: 30 ft.
- Languages Known: Common, Elvish, Dwarvish
## Background: [Urchin](https://5e.tools/backgrounds.html#urchin_phb)
- Skills: Sleight of Hand, Stealth
- Tools: Disguise kit, Thieves' tools
### Feat: [Athlete](https://5e.tools/feats.html#athlete_phb)
- Ability Score Increase: STR +1
- Standing up from prone only costs 5ft of movement
- Climbing doesn't cost extra movement
- Can make running long or high jump after only moving 5 ft on foot instead of 10 ft
### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
- Hit Dice: 1d8
- Max HP: 10 = 8 + 2 (CON modifier)
- Armor Proficiencies: light armour
- Weapon Proficiencies: simple weapons, hand crossbows, longswords, rapiers, shortswords
- Tools: thieves' tools
- Saving Throw Proficiencies: DEX, INT
- Skills: Acrobatics, Insight, Investigation, Perception
#### Expertise
*1st level rogue feature*
- Can use double proficiency bonus for ability checks with thieves' tools or Stealth
- Another skill or tool proficiency of your choice gains this benefit at 6th, 11th, 15th, and 20th level.
#### Sneak Attack
*1st level rogue feature*
- Add 1d6 damage to attacks made with advantage once per turn
- Do not need advantage if another enemy of the target is within 5 ft. of it
#### Thieves' Cant
*1st level rogue feature*
- Can speak and understand thieves' cant
- Can leave secret messages and symbols and understand them

## Level 2
### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
- Hit Dice: 2d8
- Max HP: 16 = 10 + 4 (1d8) + 2 (CON modifier)
#### Cunning Action
*2nd level rogue feature*
- Can take [Dash](https://5e.tools/actions.html#dash_phb), [Disengage](https://5e.tools/actions.html#disengage_phb), [Hide](https://5e.tools/actions.html#hide_phb), or [use an object](https://5e.tools/actions.html#use%20an%20object_phb) action as bonus action
#### Devious Exploits
*2nd level rogue feature*
- Learn two Exploits of your choice at 2nd level:
	- Counter: You can use your reaction when a creature misses you with a melee attack to expend an Exploit Die and make a single melee weapon attack against it, adding one roll of your Exploit Die to your damage roll.
	- Roguish Charm: You can use an action to expend an Exploit Die to force a creature that can hear and understand you to make a Wisdom save (with advantage if you or your allies are fighting it). Upon failure, it is charmed by you for 1 hour and regards you as a friendly acquaintance for the duration, though it will not risk its life for you. The effect ends if you or your companions do anything harmful to the creature and the target will then realise it was deceived by you.
- You can use only one Exploit per attack, ability check, or saving throw
- Have 2 Exploit Dice at 2nd level, Exploit Dice is 1d4
- Regain all Exploit Dice on short or long rest
- **Exploit save DC** = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

## Level 3
### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
- Hit Dice: 3d8
- Max HP: 25 = 16 + 7 (1d8) + 2 (CON modifier)
#### Sneak Attack
*3rd level rogue feature*
- Add 2d6 damage to attacks made with advantage once per turn
- Do not need advantage if another enemy of the target is within 5 ft. of it

#### Swashbuckler Exploits
*3rd level swashbuckler feature*
- Senzo learn certain Exploits at the rogue levels noted in the table below. These don't count against his total number of Exploits Known and can't be switched upon gaining a level
	- 3rd level = disarm, commanding presence
	- 5th level = soothing speech, glancing blow
	- 9th level = recruit informant
###### Disarm:
- When Senzo hits a creature with a weapon attack, he can expend an Exploit Die to force it to make a Strength saving throw. On a failed save, it takes additional damage equal to one roll of his Exploit Die, and it drops one item of his choice that it is currently holding on the ground in the space it is occupying.
###### Commanding Presence 
- When Senzo makes a Charisma (Persuasion) or Charisma (Intimidation) check he can expend one Exploit Die, roll it, and add the result to his ability check. Senzo can do so after he rolls the d20, but before he knows if he succeeds. Also, whenever he would make a Charisma (Intimidation) check, he can make a Strength (Intimidation) check instead.

#### Fancy Footwork
*3rd level swashbuckler feature*
- Can make a melee attack against a creature, and it cannot target Senzo with opportunity attacks for the rest of Sennzo's current turn.

#### Relentless Swagger
*3rd level swashbuckler feature*
- When Senzo rolls initiative & are not surprised, he adds his Charisma modifier to the result of his roll.
- Senzo doesn't need advantage on his attack roll to use his Sneak Attack bonus against a creature so long as he is within 5ft of it, no other creatures are within 5ft of him, and he doesn't have disadvantage on his attack roll. All the other rules for using Sneak Attack still apply to him.


## Level 4
### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
- Hit Dice: 4d8
- Max HP: 31 = 25 + 4 (1d8) + 2 (CON modifier)
#### Ability Score Improvement
*4th level rogue feature*
- DEX +2
**New Ability Scores**
- STR: 5 = 4 + 1 from feat
- DEX: 20 = 18 + 2 from ASI
- CON: 14 = 13 + 1 from race
- INT: 14 = 13 + 1 from race
- WIS: 14
- CHA: 16 = 14 + 2 from race
### Feat: Prodigy
- Gain proficiency in Initimidation, hacker's kit, and Orcish
- Gain expertise in Persuasion

## Level 5
### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
- Hit Dice: 5d8
- Max HP: 38 = 31 + 7 (1d8) + 2 (CON modifier)
- Proficiency Bonus: +3
- Sneak Attack dice increased from 2d6 to 3d6

#### Cunning Strike
- When Senzo adds his Sneak Attack bonus to a damage roll, Senzo can forgo some of the bonus to use a Devious Exploit he knows without expending an Exploit Die, with the following rules: 
- It must be a Devious Exploit that he knows that can be used as part of a weapon attack.
- Senzo reduces his Sneak Attack bonus damage by a number of d6s equal to the degree of the Exploit
- If the Exploit normally deals additional damage, it does not deal any additional damage when used in this way.
 - For example, if he were to use this feature to use dirty hit as part of a Sneak Attack, Senzo would reduce his Sneak Attack bonus damage by 2d6 since dirty hit is a 2nd-degree Exploit, and dirty hit would not deal any additional damage to his target.
 - 
#### Uncanny Dodge
*5th level rogue feature*
- When an attacker that Senzo can see hits him with an attack, Senzo can use his reaction to halve the attack's damage against him.

#### Soothing Speech 
*5th level Swashbuckler Exploit*
- As an action, Senzo can expend an Exploit Die and attempt to soothe the emotions of any creature that can both hear and understand him within 20 feet, forcing them to make a Charisma saving throw. On a failed save, for the next 10 minutes, creatures become indifferent toward creatures of his choice that they are currently hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the effect ends, the creature becomes hostile again.

#### Glancing Blow 
*5th level Swashbuckler Exploit*
- When you make a melee weapon attack and miss, you can expend an Exploit Die to immediately repeat your attack against another target within the reach of your weapon.

## Level 6
### Class: [Rogue](https://5e.tools/classes.html#rogue_phb)
- Hit Dice: 6d8
- Max HP: 47 = 38 + 7 (1d8) + 2 (CON modifier)
- Proficiency Bonus: +3

#### Expertise
*6th level rogue feature*
- Senzo can choose one more of his proficiencies (in skills or with thieves' tools) to gain the benefit of Expertise. Perception.
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