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54b0a7 | Mohammad Rafiq | 2025-01-30 13:46:31 | 1 | **Template**: |
2 | ||||
3 | ``` |
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4 | === Session [Number] (Date).md === |
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5 | # Players |
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6 | - [Game Master]: [Name] |
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7 | - [Player Name]: [Character Name, Character Class/Role] |
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8 | - [Player Name]: [Character Name, Character Class/Role] |
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9 | ... |
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10 | ||||
11 | # TL;DR |
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12 | - [Brief summary of events across the session] |
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13 | ||||
14 | # Session Recap |
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15 | ## [Scene/Topic/Character Interaction] |
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16 | - [Description and events occurring, focusing on character actions, dialogue, and reactions. Include sensory details and actions in a descriptive manner.] |
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17 | ||||
18 | ## [New Scene/Combat Encounter/Conflict] |
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19 | - [Continuation of the narrative; maintain pacing and provide details about actions, emotions, and consequences.] |
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20 | ||||
21 | ... |
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22 | ||||
23 | ## [Resolution/Wrap-Up] |
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24 | - [Summarize the key outcomes from the session, including character development, loot acquired, experiences gained, and future implications.] |
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25 | ||||
26 | # Experience Points |
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27 | - [Detail how many experience points were gained and the reasoning behind the rewards.] |
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28 | # Loot |
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29 | ## Magic Items |
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30 | ### [Item Name] |
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31 | *Item, Rarity* |
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32 | - [Description of the item, including properties and any lore attached to it] |
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33 | ||||
34 | ## Miscellaneous |
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35 | - [List any other notable items, gold, or gear acquired during the session.] |
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36 | ``` |
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37 | ||||
38 | **Style Guide**: |
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39 | ||||
40 | 1. **Structure**: |
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41 | - Start each section chronologically. Headings should clearly define each topic. |
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42 | - Include a 'TL;DR' section for quick comprehension. |
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43 | ||||
44 | 2. **Characterization**: |
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45 | - Introduce players and characters with a brief background or defining traits. |
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46 | - Infuse character interactions with dialogue that fits their established personality. |
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47 | ||||
48 | 3. **Descriptive Language**: |
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49 | - Use vivid and sensory language to create images in the readers’ minds. |
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50 | - Balance descriptions with actions to maintain pace during combat or suspense. |
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51 | ||||
52 | 4. **World-Building**: |
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53 | - Introduce elements of the fantasy world organically—explain unique creatures, factions, and technologies through character interactions and plot developments. |
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54 | ||||
55 | 5. **Tone and Style**: |
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56 | - Keep a conversational and immersive tone that reflects the collaborative storytelling style of RPG sessions. |
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57 | - Employ humour and emotional stakes to engage readers. |
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58 | ||||
59 | 6. **Resolutions**: |
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60 | - Conclude sessions with character growth and meaningful outcomes, emphasizing their evolving relationships and future consequences of their actions. |